Switching context audio
Switching context audio consists of an advertisement and a few glitch sounds. To achieve a sad and almost inverted effect, I added reverb and manipulated the sound's roar to make it feel blurry, along with a other effects to enhance the sadness and effectiveness with the visuals. I also incorporated glitch effects to make the sounds blend seamlessly with the visuals.
Working on this project, along with practicing in class, helped me understand Ableton much better, and now I feel more confident in creating soundscapes and audio. I think going forward I can use this skills again and again.
Overall, creating this audio was easy; the struggle came when integrating it into MadMapper. I accidentally downloaded the audio in stereo, so when MadMapper rendered the audio, it compromised the file and removed half the sounds. Luckily, I was able to fix this by saving the audio file in mono and re-rendering it, and it worked fine.
Audio

During my initial consultation with Pjotr, I shared my concept with him. He suggested that because my idea has a more somber tone, I should consider two approaches: either to present it directly with inverted audio or to build up tension. Pjotr also offered tips, such as exaggerating sounds like laughter to create a creepy or uncomfortable atmosphere. I integrated these into my soundscape and with the visuals and it was really great.
During the Mini-Expo, I received a lot of feedback that left me uncertain about what to do. Many people praised audio, but some suggested playing with the tension and speed. I appreciate those ideas and considered incorporating them, but ultimately, I decided to leave it as is. This decision was mainly because I found the overall implementation to be harder than anticipated. Even though there was room for improvement, the audio felt powerful enough to complement the visuals and vice versa.